FX

Last modified by KDearnley on 2023/07/31 14:06

All FX in this category share the same inputs and outputs

Details

Fx.png
Object: Special Effects & Hazards

Category: FX

Type: Placeable emitters (invisible until triggered)

Inputs

INPUTS
Enable.pngEnableEnable the hazard. This turns on both damage and visual effects
Disable.pngDisableDisable the hazard. This turns off both damage and visual effects.
Enable.pngSet DamageSet how much damage this hazard causes per damage interval. Using a variable as the input's Damage property will set the Hazard's damage to the variable's current value. The damage will not update when the variable changes value.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onkilled.pngOn KillWhen this hazard kills a target, send a signal with the target as the activator.
Hurt.pngOn Caused DamageWhen this hazard causes damage, send a signal.

Properties

PROPERTIES
PropertyTypeUsed withDescription
NameStringAll FXThe name of this object. Rename an object to make it easy to identify.
Start EnabledBooleanAll FXIf true, the hazard will be enabled on map start.
DamageIntegerAll FXThe amount of damage the hazard will cause per damage interval.
Damage IntervalFloatOnly lingering FX/HazardsThe number of seconds between each tick of damage.
Custom FilterGrid PickerAll FXLimits who or what can use this object.
ColorRGBSelect FXThe red, green and blue components of the RGB color value.
SizeXYZ SizeOnly Invisible Hazard ObjectThe dimensions of the object.
Damage TypeEnumOnly Invisible Hazard ObjectThe type of damage to inflict on players or AI. The damage type will affect certain visual effects.

Objects

Below is a list of objects that make use of the inputs/outputs and properties defined above.