Vortex
Last modified by KDearnley on 2023/07/31 14:06
A phenomenon first observed at the Argent Fracture, this supernaturally occurring stream of gas is capable of propelling hundreds of pounds into the air.
Details
Object: Vortex Category: FX Type: Placeable Objects |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
On Kill | When this hazard kills a target, send a signal with the target as the activator. | |
On Caused Damage | When this hazard causes damage, send a signal. |
Properties
PROPERTIES | |||
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Property | Type | Used with | Description |
Name | String | All FX | The name of this object. Rename an object to make it easy to identify. |
Start Enabled | Boolean | All FX | If true, the hazard will be enabled on map start. |
Color | RGB | Select FX | The red, green and blue components of the RGB color value. |
Damage | Integer | All FX | The amount of damage the hazard will cause per damage interval. |
Damage Interval | Float | Only lingering FX/Hazards | The number of seconds between each tick of damage. |
Custom Filter | Grid Picker | All FX | Limits who or what can use this object. |