Vortex

Last modified by KDearnley on 2023/07/31 14:06

A phenomenon first observed at the Argent Fracture, this supernaturally occurring stream of gas is capable of propelling hundreds of pounds into the air.

Details

Vortex.PNG
Object: Vortex

Category: FX

Type: Placeable Objects

Inputs

INPUTS
Enable.pngEnable HazardEnable the hazard. This turns on both damage and visual effects.
Disable.pngDisable HazardDisable the hazard. This turns off both damage and visual effects.
Enable.pngSet DamageSet how much damage this hazard causes per damage interval. Using a variable as the input's Damage property will set the Hazard's damage to the variable's current value. The damage will not update when the variable changes value.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onkilled.pngOn KillWhen this hazard kills a target, send a signal with the target as the activator.
Hurt.pngOn Caused DamageWhen this hazard causes damage, send a signal.

Properties

PROPERTIES
PropertyTypeUsed withDescription
NameStringAll FXThe name of this object. Rename an object to make it easy to identify.
Start EnabledBooleanAll FXIf true, the hazard will be enabled on map start.
ColorRGBSelect FXThe red, green and blue components of the RGB color value.
DamageIntegerAll FXThe amount of damage the hazard will cause per damage interval.
Damage IntervalFloatOnly lingering FX/HazardsThe number of seconds between each tick of damage.
Custom FilterGrid PickerAll FXLimits who or what can use this object.