Pickups
Last modified by KDearnley on 2023/07/31 14:06
All Pickup items in this category share the same inputs and outputs
Details
Object: Items Category: Pickups Type: Placeable Objects |
Inputs
Outputs
INPUTS | ||
---|---|---|
On Picked Up | When an object is picked up, send a signal. The player who picked up the object is the activator. |
Properties
PICKUP PROPERTIES | ||
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Name | String | The name of this object. Rename an object to make it easy to identify. |
Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
Enable Bob and Rotate | Boolean | If false, the entity will be able to be places as a normal prop. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.
- Ammo_Box
- Ammo_Dispenser
- Ammo_Pack
- Ammo:_BFG
- Ammo:_Bullet
- Ammo:_Cell
- Ammo:_Fuel
- Ammo:_Rocket
- Ammo:_Shell
- Armor_Shard
- Armor_Shield
- Armor_Suit
- Berserk
- Container
- Demon_Control_Grenade
- Demon_Rune
- Grenade
- Haste
- Health_Dispenser
- Large_Health
- Medium_Health
- Small_Health
- Mega_Health
- Quad_Damage
- Regeneration
- Shield_Wall
- Siphon_Grenade
- Tesla_Rocket