Container
Last modified by KDearnley on 2023/07/31 14:06
Container
A Container can be filled with health, armor, ammo, or player resources.
Details
Object: Container Category: Pickups Type: Placeable Objects |
Inputs
Outputs
| INPUTS | ||
|---|---|---|
![]() | On Picked Up | When an object is picked up, send a signal. The player who picked up the object is the activator. |
| CONTAINER PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
| Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
| Custom Filter | Grid Picker | Limits who or what can use this object. |
| Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
| Enable Bob and Rotate | Boolean | If false, the entity will be able to be places as a normal prop. |
| Render Model | Enum | The shape of the container. |
| Color | RGB | The red, green and blue components of the RGB color value. |
| Health | Integer | The amount of Health in the container. |
| Armor | Integer | The amount of Armor in the container. |
| Ammo Packs | Integer | The number of Ammo Packs in the container. |
| Resource Type | Grid Picker | The resource type defined by a Resource variable object. |
| Resource Amount | Integer | The resource amount in the container. |
Render Models
The available shapes for a container.
| Render Models | ||
|---|---|---|
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