Pickups

Last modified by KDearnley on 2023/07/31 14:06

All Pickup items in this category share the same inputs and outputs

Details

Items.png
Object: Items

Category: Pickups

Type: Placeable Objects

Inputs

INPUTS
Spawned.pngRespawnCreate another object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemoveRemove the object. The object will be removed from the map.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.

Outputs

INPUTS
Onpickup.pngOn Picked UpWhen an object is picked up, send a signal. The player who picked up the object is the activator.

Properties

PICKUP PROPERTIES
NameStringThe name of this object. Rename an object to make it easy to identify.
Respawn DelayFloatThe number of seconds before the object will respawn after being picked up.
Spawn DelayFloatThe number of seconds before the object will spawn after the map starts.
Custom FilterGrid PickerLimits who or what can use this object.
Spawn on StartBooleanIf true, this entity will spawn at the beginning of the level after the spawn delay.
Enable Bob and RotateBooleanIf false, the entity will be able to be places as a normal prop.

Objects

Below is a list of objects that make use of the inputs/outputs and properties defined above.

Tags: Objects