Module

Last modified by KDearnley on 2023/07/31 14:06

Module

The Module object will apply inputs or signal outputs based on the module in which it is placed.

Details

Module.PNG
Object: Module

Category: Gameplay

Inputs

INPUTS
StartLockdown.pngStart LockdownStart a lockdown event and bar the module doors. The settings may use the activator's position to decide the module.
EndLockdown.pngEnd LockdownEnd the current lockdown event and unbar the module doors.
ResetAIConductorCooldown.pngReset AI Conductor CooldownReset the AI Conductor's cooldown in the targeted module.
AllowAIConductorSpawning.pngAllow AI Conductor SpawningAI Conductor will spawn demons in the targeted module.
InhibitAIConductorSpawning.pngInhibit AI Conductor SpawningAI Conductor will not spawn demons in the targeted module.
SetModuleEnvironment.pngSet Module EnvironmentChange the environment in the Module entity's module.

Outputs

OUTPUTS
Onentered.pngOn Player EnteredWhen a player enters a module, send a signal. The player is the activator.
Onentered.pngOn Player ExitedWhen a player exits a module, send a signal. The player is the activator.
StartLockdown.pngOn Lockdown StartedWhen a lockdown starts, send a signal. The activator is unchanged from the Start Event or Start Lockdown input signal.
EndLockdown.pngOn Lockdown EndedWhen a lockdown ends, send a signal. The activator is unchanged from the Start Event or End Lockdown input signal.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Tags: Logic