Launch Pad
Last modified by KDearnley on 2023/07/31 14:06
Launch Players, AI, or DemonPlayers to a Launch_Pad_Destination defined in the properties.
Details
Object: Launch Pad Category: Gameplay |
Inputs
Outputs
| OUTPUTS | ||
|---|---|---|
![]() | On Launched | When a player is launched, send a signal. The launched player is the activator. |
Properties
| PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Size | XYZ Size | The dimensions of the object. |
| Show on Start | Boolean | If true, this object will be shown on map start. |
| Color | RGB | The red, green and blue components of the RGB color value. |
| Destination | Destination Picker | The destination to launch the player towards. |
| Speed | Integer | The speed that is applied to players in units per second. |
| Destination | Destination Picker | The destination to launch the player towards. |
| Prefer Low Trajectory | Boolean | If true, the player will be launched along the lowest possibe arc. |
| Fallback Behavior | Enum | If the launch pad fails to find a proper trajectory due to a missing or obstructed destination, perform the following behavior on the player. |
| Custom Filter | Grid Picker | Limits who or what can use this object. |
Related Pages
The following FX and props were intended to complement the Launch Pad volume.










