Blueprint Mode
Blueprint ModeBlueprint is the top down view mode you enter to add, duplicate, delete, and manipulate modules. Modules are individual map segments that snap together at door portals to form a larger map. When adding a module, a grid is used to cycle between various types and categories. Once a module is added you can select it to duplicate, rotate, flip, or delete. The default Blueprint view mode is Top Down and the default Module view mode is Wireframe. Modules snap together at their door portals. The floor or height of the portal is indicated on a meter to the left of the blueprint mode screen. To better view the height or floor level of one module door portal relative to another, switch to Orbit and/or Simple view modes. Placing and Selecting ModulesTo place a module, first you must select a game mode template. After you select a game mode template, you are placed in Blueprint mode. To place a module, highlight any available door portal or object and press “Attach” or press “Add” when no placed modules are highlighted. From here, you can select from a variety of module shapes and sizes. You can also view additional module details, such as how many floors it has. To place the new module, select “Accept”. Customizing ModulesFlipping Rotating Selection Mode Grab View Mode Door Portals |