Weapons
Last modified by KDearnley on 2023/07/31 14:06
All Weapons in this category share the same inputs and outputs
Details
Object: Weapons Category: Weapons Type: Placeable Objects |
Inputs
Outputs
| INPUTS | ||
|---|---|---|
![]() | On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
| PROPERTIES | ||
|---|---|---|
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
| Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
| On Spawn Pick Up Type | Enum | Determines the action needed to pick this weapon up when the weapon first spawns. |
| On Drop Pick Up Type | Enum | Determines the action needed to pick this weapon back up when dropped. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.





