Triggers
Last modified by KDearnley on 2023/07/31 14:06
Box Trigger
The Box Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Box Trigger Category: Volumes |
Inputs
Outputs
Properties
| PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Render Model | Enum | What render model to use. |
| Size | XYZ Size | The dimensions of the object. |
| Show on Start | Boolean | If true, this object will be visible when the map starts. |
| Color | RGB Color | The red, green and blue components of the RGB color value. |
| Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
| Usable Message | String | The message to display when a player is prompted with a use command. |
| Remove On | Enum | Optionally remove this trigger on use or when entered. |
| Custom Filter | Grid Picker | Limits who or what can use this object. |
| Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |
Cylinder Trigger
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Cylinder Trigger Category: Volumes |
Inputs
Outputs
Properties
| PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Size | Size | The dimensions of the object. |
| Show On Start | Boolean | If true, this object will be visible when the map starts. |
| Color | RGB Color | The red, green and blue components of the RGB color value. |
| Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
| Usable Message | String | The message to display when a player is prompted with a use command. |
| Remove On | Enum | Optionally remove this trigger on use or when entered. |
| Custom Filter | Grid Picker | Limits who or what can use this object. |
| Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |











