Triggers
Last modified by KDearnley on 2023/07/31 14:06
Box Trigger
The Box Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Box Trigger Category: Volumes |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Size | XYZ Size | The dimensions of the object. |
Show on Start | Boolean | If true, this object will be visible when the map starts. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
Usable Message | String | The message to display when a player is prompted with a use command. |
Remove On | Enum | Optionally remove this trigger on use or when entered. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |
Cylinder Trigger
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Cylinder Trigger Category: Volumes |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Size | Size | The dimensions of the object. |
Show On Start | Boolean | If true, this object will be visible when the map starts. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
Usable Message | String | The message to display when a player is prompted with a use command. |
Remove On | Enum | Optionally remove this trigger on use or when entered. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |