Triggers

Last modified by KDearnley on 2023/07/31 14:06

Box Trigger

The Box Trigger will signal its outputs when a player or demon enters the bounding.

Details

BoxTrigger.PNG
Object: Box Trigger

Category: Volumes

Inputs

INPUTS
Disable.pngDisable VolumeDisable the Trigger or Player Blocking Volume.
Enable.pngEnable VolumeEnable the Trigger or Player Blocking Volume.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.pngMake VisibleMake the volume visible to the player. The volume will be transparent.
Hide.pngMake InvisibleMake the volume invisible to the player. The volume still functions, just can't be seen.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onentered.pngOn EnteredWhen an object enters the volume, send a signal. The object is the activator.
OnUsed.pngOn Trigger UsedWhen a player presses the use button on the trigger, send a signal. The player is the activator.
Onexit.pngOn ExitedWhen an object exits the volume, send a signal. The object is the activator.
Onexit_all.pngOn Exited AllWhen all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Render ModelEnumWhat render model to use.
SizeXYZ SizeThe dimensions of the object.
Show on StartBooleanIf true, this object will be visible when the map starts.
ColorRGB ColorThe red, green and blue components of the RGB color value.
Make Human UsableBooleanIf true, a human player will be prompted with a use command when inside the trigger.
Usable MessageStringThe message to display when a player is prompted with a use command.
Remove OnEnumOptionally remove this trigger on use or when entered.
Custom FilterGrid PickerLimits who or what can use this object.
CooldownNumberAfter signaling its outputs, the trigger will wait this many seconds before it can be used again.

Cylinder Trigger

The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.

Details

CylinderTrigger.PNG
Object: Cylinder Trigger

Category: Volumes

Inputs

INPUTS
Disable.pngDisable VolumeDisable the Trigger or Player Blocking Volume.
Enable.pngEnable VolumeEnable the Trigger or Player Blocking Volume.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.pngMake VisibleMake the volume visible to the player. The volume will be transparent.
Hide.pngMake InvisibleMake the volume invisible to the player. The volume still functions, just can't be seen.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onentered.pngOn EnteredWhen an object enters the volume, send a signal. The object is the activator.
OnUsed.pngOn Trigger UsedWhen a player presses the use button on the trigger, send a signal. The player is the activator.
Onexit.pngOn ExitedWhen an object exits the volume, send a signal. The object is the activator.
Onexit_all.pngOn Exited AllWhen all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
SizeSizeThe dimensions of the object.
Show On StartBooleanIf true, this object will be visible when the map starts.
ColorRGB ColorThe red, green and blue components of the RGB color value.
Make Human UsableBooleanIf true, a human player will be prompted with a use command when inside the trigger.
Usable MessageStringThe message to display when a player is prompted with a use command.
Remove OnEnumOptionally remove this trigger on use or when entered.
Custom FilterGrid PickerLimits who or what can use this object.
CooldownNumberAfter signaling its outputs, the trigger will wait this many seconds before it can be used again.
Tags: Logic