Team Proxy

Last modified by KDearnley on 2023/07/31 14:06

Team Proxy

The Team Proxy is used to apply inputs or gather outputs from teams in your map.

Details

TeamProxy.PNG
Object: Team Proxy

Category: Player & Team

Inputs

INPUTS
GiveScore.pngGive Team ScoreGive the activator's team the score specified in the input's properties. Expects a player or demon that is assigned to a team as an activator.
SetTeam.pngSet TeamAssign the signal's activator to the team specified in the input's properties. Expects a player or demon as an activator.

Outputs

OUTPUTS
OnScoreReached.pngOn Team Score ReachedWhen a team reaches the target score specified in the input's properties, send a signal. The team is the activator.
OnIntensityChanged.pngOn Team Intensity ChangedWhen the team intensity changes, based on how well the team members are playing, send a signal. The team whose intensity changed is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Custom FilterGrid PickerLimits who or what can use this object.