Team Capture Point

Last modified by KDearnley on 2023/07/31 14:06

Team Capture Point

It takes teamwork to gain control of the Team Capture Point.


Object: Team Capture Point

Category: Volumes


Show.pngShowShow the object if it is hidden. The object can be hidden again with Hide.
Hide.pngHideHide the object. The object will exist if hidden and can be shown again later using Show.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.


OnCaptured.pngOn CapturedWhen the Team Capture Point is captured, send a signal for each activator. The activator, a capturing player or none, is specified in the output's properties.
Onentered.pngOn Capture Point EnteredWhen a required player enters the Capture Point, send a signal. The player that entered the Capture Point is the activator.
Onexit.pngOn Capture Point ExitedWhen a required player leaves the Capture Point, send a signal. The player who left the Capture Point is the activator.


NameStringThe name of this object. Rename an object to make it easy to identify.
Show On StartBooleanIf true, this object will be shown on map start.
Time To ActivateNumberThe number of seconds that specified players must be touching the point to capture it.
Capture RequirementEnumThe players per team required to capture the point.
Player FilterGrid PickerLimit who can capture this point.
Tags: Logic