String
Last modified by KDearnley on 2023/07/31 14:06
String
A String variable can be set to a text string and used to control certain properties on other objects.
Details
Object: String Category: Variable |
Inputs
INPUTS | ||
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Build | Combine Integer, Number, Boolean or String variables into one String. | |
Set (String) | Set the String to the value specified in the input's properties. |
Outputs
OUTPUTS | ||
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On Changed | When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables. |
Properties
PROPERTIES | ||
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Name | String | The name of this object. Rename an object to make it easy to identify. |
Enable Scoring | Boolean | If false, no score will be awarded to teams or players. |
Also Add to Team Score | Boolean | f true, any time a player is awarded points, the same amount will be awarded to their team. |
Score Multiplier | Number | Scores awarded from kills will be scaled by this value. |
Glory Kill Score Multiplier | Number | Score gained from glory kills will be scaled by this value. |
Score For Player Kill | Integer | Number of points awarded to a player when they kill another player. |
Score For Demon Player Kill | Integer | Number of points awarded to a player when they kill a demon player. |
Par Time Bonus | Integer | Number of bonus points awarded to a player for completing the level under the Par Time defined in the Gameplay Settings. |
Bonus For All Secrets Found | Integer | Number of bonus points awarded to a player for finding all the secrets in the map. |
Demon Type (Possessed Scientist, Imp, Etc) | Integer | Number of points awarded when you kill this demon. |