Spawn Ammo
The Spawn Ammo object will spawn ammo on demand.
Details
| Object: Spawn Ammo
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
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| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Ammo | Enum | The type of ammo pickup to drop. |
Ammo Custom Filter | Grid Picker | Limits who or what can interact with this ammo. |
Spawn Armor
The Spawn Armor object will spawn armor on demand.
Details
| Object: Spawn Armor
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
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| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Armor | Enum | The type of armor pickup to drop. |
Armor Custom Filter | Grid Picker | Limits who or what can interact with this armor. |
Spawn Container
The Spawn Container object will spawn containers filled with the specified items.
Details
| Object: Spawn Container
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
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| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Container Custom Filter | Grid Picker | Limits who or what can interact with this container. |
Render Model | Enum | The shape of the container. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Ammo Packs | Integer | The number of Ammo Packs in the container. |
Health | Integer | The amount of Health in the container. |
Armor | Integer | The amount of Armor in the container. |
Resource Type | Grid Picker | The resource type defined by a Resource variable object. |
Resource Amount | Integer | The resource amount in the container. |
Transfer Resource | Grid Picker | The resource to transfer from the player and place in the container. |
Transfer Amount | Integer | The number of resources to transfer from the player and put in the container. |
Use a Percentage | Boolean | If true, a percentage of resources will be transferred from the player and put in the container. |
Transfer Percentage | Percentage | The percentage of resources to transfer from the player and put in the container. |
Spawn Droppable
The Spawn Droppable object will spawn droppables on demand.
Details
| Object: Spawn Droppable
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
Outputs
OUTPUTS |
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| On Dropped | When the droppable is dropped, send a signal. The activator, droppable or player, is specified in the output's properties. |
| When the droppable is picked up, send a signal. The activator, droppable or player, is specified in the output's properties. | |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Droppable | Enum | The droppable object that will be spawned. A player can hold a maximum of ten droppables of any type. |
Droppable Custom Filter | Grid Picker | Limits who or what can interact with this droppable. |
Limit One Per Type | Boolean | If true, players can only pick up a droppable of this type if they don't have one yet. |
Drop On Player Incapacitated | Boolean | If true, a player will drop this object on incapacitated based on Drop Type property. |
Drop On Player Death | Boolean | If true, a player will drop this object on death based on Drop Type property. |
Droppable Reset Time | Number | When reset, wait this many seconds before putting the droppable back in its original location. If zero, reset does not happen. |
Drop Type | Enum | The object's behavior when dropped by the player. |
Pick Up Type | Enum | The object's behavior when picked up by the player. |
Notify On Pick Up | Enum | The player(s) to notify when picked up. |
Notify Duration | Number | The number of seconds to show the Notify On Pick Up message. |
Notify On Remove | Enum | The player(s) to notify when removed. |
Notify Duration | Number | The number of seconds to show the Notify On Remove message. |
Spawn Health
The Spawn Health object will spawn health on demand.
Details
| Object: Spawn Health
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
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| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Health | Enum | The health pickup to spawn. |
Health Custom Filter | Grid Picker | Limits who or what can interact with this health. |
Spawn Powerup
The Spawn Powerup object will spawn a powerup on demand.
Details
| Object: Spawn Powerup
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
---|
| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Powerup | Enum | The powerup type to be spawned. |
Powerup Custom Filter | Grid Picker | Limits who or what can interact with this powerup. |
Spawn Weapon
The Spawn Weapon object will spawn a weapon on demand. Guns. Lots of guns.
Details
| Object: Spawn Weapon
Category: Spawners
|
INPUTS |
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| Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
| Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
OUTPUTS |
---|
| On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES |
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Weapon | Enum | The weapon to spawn. |
Weapon Custom Filter | Grid Picker | Limits who or what can interact with this weapon. |
On Spawn Pick Up Type | Enum | Determines the action needed to pick this weapon up when the weapon first spawns. |
On Drop Pick Up Type | Enum | Determines the action needed to pick this weapon back up when dropped. |