Spawn Items

Last modified by KDearnley on 2023/07/31 14:06

Spawn Ammo

The Spawn Ammo object will spawn ammo on demand.

Details

SpawnAmmo.PNG
Object: Spawn Ammo

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
AmmoEnumThe type of ammo pickup to drop.
Ammo Custom FilterGrid PickerLimits who or what can interact with this ammo.

Spawn Armor

The Spawn Armor object will spawn armor on demand.

Details

SpawnArmor.PNG
Object: Spawn Armor

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
ArmorEnumThe type of armor pickup to drop.
Armor Custom FilterGrid PickerLimits who or what can interact with this armor.

Spawn Container

The Spawn Container object will spawn containers filled with the specified items.

Details

SpawnContainer.PNG
Object: Spawn Container

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Container Custom FilterGrid PickerLimits who or what can interact with this container.
Render ModelEnumThe shape of the container.
ColorRGB ColorThe red, green and blue components of the RGB color value.
Ammo PacksIntegerThe number of Ammo Packs in the container.
HealthIntegerThe amount of Health in the container.
ArmorIntegerThe amount of Armor in the container.
Resource TypeGrid PickerThe resource type defined by a Resource variable object.
Resource AmountIntegerThe resource amount in the container.
Transfer ResourceGrid PickerThe resource to transfer from the player and place in the container.
Transfer AmountIntegerThe number of resources to transfer from the player and put in the container.
Use a PercentageBooleanIf true, a percentage of resources will be transferred from the player and put in the container.
Transfer PercentagePercentageThe percentage of resources to transfer from the player and put in the container.

Spawn Droppable

The Spawn Droppable object will spawn droppables on demand.

Details

SpawnDroppable.PNG
Object: Spawn Droppable

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.

Outputs

OUTPUTS
OnDropped.pngOn DroppedWhen the droppable is dropped, send a signal. The activator, droppable or player, is specified in the output's properties.
OnPickedUp.pngWhen the droppable is picked up, send a signal. The activator, droppable or player, is specified in the output's properties.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
DroppableEnumThe droppable object that will be spawned. A player can hold a maximum of ten droppables of any type.
Droppable Custom FilterGrid PickerLimits who or what can interact with this droppable.
Limit One Per TypeBooleanIf true, players can only pick up a droppable of this type if they don't have one yet.
Drop On Player IncapacitatedBooleanIf true, a player will drop this object on incapacitated based on Drop Type property.
Drop On Player DeathBooleanIf true, a player will drop this object on death based on Drop Type property.
Droppable Reset TimeNumberWhen reset, wait this many seconds before putting the droppable back in its original location. If zero, reset does not happen.
Drop TypeEnumThe object's behavior when dropped by the player.
Pick Up TypeEnumThe object's behavior when picked up by the player.
Notify On Pick UpEnumThe player(s) to notify when picked up.
Notify DurationNumberThe number of seconds to show the Notify On Pick Up message.
Notify On RemoveEnumThe player(s) to notify when removed.
Notify DurationNumberThe number of seconds to show the Notify On Remove message.

Spawn Health

The Spawn Health object will spawn health on demand.

Details

SpawnHealth.PNG
Object: Spawn Health

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
HealthEnumThe health pickup to spawn.
Health Custom FilterGrid PickerLimits who or what can interact with this health.

Spawn Powerup

The Spawn Powerup object will spawn a powerup on demand.

Details

SpawnPowerup.PNG
Object: Spawn Powerup

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
PowerupEnumThe powerup type to be spawned.
Powerup Custom FilterGrid PickerLimits who or what can interact with this powerup.

Spawn Weapon

The Spawn Weapon object will spawn a weapon on demand. Guns. Lots of guns.

Details

SpawnWeapon.PNG
Object: Spawn Weapon

Category: Spawners

Inputs

INPUTS
Spawned.pngSpawn ObjectSpawn the object. The settings may use the activator's position to decide the spawn location.
Hide.pngRemove AllRemove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnUsed.pngOn Picked UpWhen a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
WeaponEnumThe weapon to spawn.
Weapon Custom FilterGrid PickerLimits who or what can interact with this weapon.
On Spawn Pick Up TypeEnumDetermines the action needed to pick this weapon up when the weapon first spawns.
On Drop Pick Up TypeEnumDetermines the action needed to pick this weapon back up when dropped.
Tags: Logic