Spawn Hazard
Last modified by KDearnley on 2023/07/31 14:06
Spawn Hazard
The Spawn Hazard object will spawn a hazard on demand.
Details
Object: Spawn Hazard Category: Spawners |
Inputs
| INPUTS | ||
|---|---|---|
![]() | Spawn Object | Spawn the object. The settings may use the activator's position to decide the spawn location. |
![]() | Remove All | Remove all objects. The objects will be removed from the map. |
Outputs
| OUTPUTS | ||
|---|---|---|
![]() | On Kill | When this hazard kills a target, send a signal with the target as the activator. |
![]() | On Caused Damage | When this hazard causes damage, send a signal. |
Properties
| PROPERTIES | |||
|---|---|---|---|
| Property | Type | Description | |
| Name | String | The name of this object. Rename an object to make it easy to identify. | |
| Hazard | Enum | The hazard object that will be spawned. | |
| Custom Filter | Grid Picker | Limits who or what can use this object. | |
| Damage | Integer | The amount of damage the hazard will cause per damage interval. | |
| Damage Interval | Number | Only lingering FX/Hazards | The number of seconds between each tick of damage. |
| Color | RGB | The red, green and blue components of the RGB color value. | |



