Shootable Trigger

Last modified by KDearnley on 2023/07/31 14:06

Shootable Box Trigger

The Shootable Box Trigger will signal its outputs when taking damage.

Details

ShootableTrigger.PNG
Object: Shootable Trigger

Category: Volumes

Inputs

INPUTS
Disable.pngDisable VolumeDisable the Trigger or Player Blocking Volume.
Enable.pngEnable VolumeEnable the Trigger or Player Blocking Volume.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.
Hide.pngMake VisibleMake the volume visible to the player. The volume will be transparent.
Show.pngMake InvisibleMake the volume invisible to the player. The volume still functions, just can't be seen.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onused.pngOn DamagedWill fire anytime the trigger is damaged.
Onused.pngOn Damage Threshold ReachedWill fire once damage threshold has been reached.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Render ModelEnumWhat render model to use.
ColorRGBThe red, green and blue components of the RGB color value.
Custom FilterGrid PickerLimits who or what can use this object.
Damage ThresholdIntegerAmount of damage to take before firing an event.
Reset Damage ThresholdBooleanIf true, will start counting damage again once threshold has been reached.
Show on StartBooleanIf true, this object will be visible when the map starts.
SizeXYZ SizeThe dimensions of the object.

Shootable Cylinder Trigger

The Shootable Cylinder Trigger will signal its outputs when taking damage.

Details

ShootableTrigger.PNG
Object: Shootable Trigger

Category: Volumes

Inputs

INPUTS
Disable.pngDisable VolumeDisable the Trigger or Player Blocking Volume.
Enable.pngEnable VolumeEnable the Trigger or Player Blocking Volume.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set_poi.pngSet Point Of InterestApply a POI icon to the object.
Remove_poi.pngClear Points Of InterestRemove any POIs that have been set.
Hide.pngMake VisibleMake the volume visible to the player. The volume will be transparent.
Show.pngMake InvisibleMake the volume invisible to the player. The volume still functions, just can't be seen.
Setcolor.pngSet ColorSet the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onused.pngOn DamagedWill fire anytime the trigger is damaged.
Onused.pngOn Damage Threshold ReachedWill fire once damage threshold has been reached.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Render ModelEnumWhat render model to use.
ColorRGBThe red, green and blue components of the RGB color value.
Custom FilterGrid PickerLimits who or what can use this object.
Damage ThresholdIntegerAmount of damage to take before firing an event.
Reset Damage ThresholdBooleanIf true, will start counting damage again once threshold has been reached.
Show on StartBooleanIf true, this object will be visible when the map starts.
SizeXYZ SizeThe dimensions of the object.
Tags: Logic