HUD Settings
Last modified by KDearnley on 2023/07/31 14:06
HUD Settings
The HUD Settings allow for customization of the player's HUD during gameplay. Remember to activate it once you've changed settings!
Details
Object: HUD Settings Category: Communication |
Inputs
| INPUTS | ||
|---|---|---|
![]() | Set Active | Activate the object, allowing it to accept inputs and signal outputs. |
![]() | Set Inactive | Deactivate the object. The object will stop accepting inputs and signaling outputs. |
Outputs
None
Properties
| PROPERTIES | ||
|---|---|---|
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Top Left | Enum | The value to display in the HUD. |
| Label | String | The label to display in the HUD. |
| Value | String | The custom value to display in the HUD. |
| Variable | Grid Picker | The value to display in the HUD. |
| Color | RGB Color | The red, green and blue components of the RGB color value. |
| Custom Filter | Grid Picker | Limits who receives the HUD setting. |

