Exploders
Last modified by KDearnley on 2023/07/31 14:06
All objects in this category share the same inputs and outputs
Details
Object: Exploders Category: Exploders Type: Placeable Object |
Inputs
Outputs
| OUTPUTS | ||
|---|---|---|
![]() | On Destroyed | When the object is destroyed, send a signal. The object that caused the damage is the activator |
Properties
| PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
| Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
| Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
| Team | Enum | AI will be placed on this team when they spawn. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.





