Echo

Last modified by KDearnley on 2023/07/31 14:06

A holographic recording. An echo of the past in the future.

Details

Echo.PNG
Object: Echo

Category: FX

Type: Placeable Objects

Inputs

INPUTS
Hide.pngHideHide the object. The object will exist if hidden and can be shown again later using Show.
Show.pngShowShow the object if it is hidden. The object can be hidden again with Hide.
Delete.pngDeleteDelete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set_poi.pngSet AnimationChange the Animation of the Echo based on the input's properties.
Set_poi.pngSet Glitch ValueChange the Glitch Value of the Echo based on the input's properties.
SetOpacity.pngSet OpacityChange the Opacity of the Echo based on the input's properties.

Outputs

None

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Show On StartBooleanIf true, this object will be visible when the map starts.
Initial AnimationEnumThe animation that will play when the echo is shown. The animation can be changed with the Set Animation input.
Glitch ValueNumberThe intensity of the glitchy post process effect. 0 is no effect.
OpacityNumberThe opacity of the Echo. 0 is invisible.
Tags: Objects