Doors
Last modified by KDearnley on 2023/07/31 14:06
Door
- Four Way
- A door that opens in four directions like a big X.
- Horizontal Split
- A door that is split horizontally through the middle.
- Industrial
- A grimy metal door.
- No Door
- Turns door into an archway.
- Door
- A door. It opens. It closes.
- Secret
- A door that opens upwards and appears to be a wall. Opens when used by the player.
- Vertical
- A door that opens upwards.
- Vertical Split
- A door that is split vertically down the middle.
Details
Object: Door Category: N/A |
Inputs
Outputs
| OUTPUTS | ||
|---|---|---|
![]() | On Opened | When the door opens, send a signal. There is no activator. |
![]() | On Closed | When the door closes, send a signal. There is no activator. |
Properties
| PROPERTIES | ||
|---|---|---|
| Property | Type | Description |
| Door | Enum | The door style. |
| Required Keycard | Enum | Keycard required to open this door, will set color, filter and locked message. |
| Door State | Enum | Keycard required to open this door, will set color, filter and locked message. |
| Color | RGB Color | The color of the door and door light. |
| Door Custom Filter | Grid Picker | Limits who or what can interact with this door. |
| Locked Message | String | Message that displays when trying to access a locked door. |





