Demons
Last modified by KDearnley on 2023/07/31 14:06
All Demons in this category share the same inputs and outputs
Details
Object: Individual Demons Category: Demons (AI) Type: Placeable Object |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Show on start | Boolean | If true, this object will be shown on map start. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Behavior | Enum | The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere. |
Team | Enum | AI will be placed on this team when they spawn. |
Require Glory Kill | Boolean | If true, this AI can only be killed with a Glory Kill. |
AI Conductor Managed | Boolean | If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close) |
Stagger Enabled | Boolean | If false, this AI will never stagger. |
Stagger Override | Percentage | If greater than 0, will be the percentage of health that the AI will stagger. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.