Decal

Last modified by KDearnley on 2023/07/31 14:06

Add additional textures to your map including letters, markings, gore, bones, panels and other details. Not available on Classic Modules.

Details

Decal.PNG
Object: Decal

Category: FX

Type: Placeable Objects

Inputs

None

Outputs

None

Properties

PROPERTIES
PropertyTypeDescription
DecalEnumChoose decal.
Decal PresetEnumChoosing a decal preset will preconfigure color, specular color, emissive color, and opacity channel parameters for you.
ColorRGBThe diffuse color of the decal.
Specular ColorRGBThe color of reflected light. A specular highlight is the bright spot on a smooth or shiny object.
Emissive ColorRGBThe glow color and intensity. Intensity ranges from 0 (no glow) to 15.
Opacity ChannelsRGBControls the opacity of the diffuse, specular, power and normal channels.
SizeXY SizeThe width and height of the decal.
DepthZ SizeThe decal will be projected on all surfaces within the projection depth. The depth should be as small as possible for optimal game performance.
AngleDegreesThe decal's rotation in degrees.
Normal BlendNumberThe blend value controlling the normal map blending modes (overlay or override). If 0, the decal and underlying textures will not be blended.
LayerIntegerThe order of decals when placed on top of each other. Layer 0 is the top layer.
Flip HorizontallyBooleanIf true, the decal will be flipped along the horizontal axis.
Flip VerticallyBooleanIf true, the decal will be flipped along the vertical axis.
Invert NormalmapBooleanIf true, the the direction of the normal map will be inverted. Innies will be outies, and ridges will be valleys.
Overlay NormalBooleanIf true, the bumpy detail of the decal will be added to that of the underlying surface. This makes the decal appear flexible like paint or sand.
Override NormalBooleanIf true, the decal's normals will overwrite the surface's normals. You won't see any bumpy detail from under the decal.
Dynamic OnlyBooleanIf true, decals will only appear on dynamic models. Mutually exclusive with 'Static Only'.
Static OnlyBooleanIf true, decals will only appear on static geometry. Mutually exclusive with 'Dynamic Only'.
Extend FadeBooleanIf true, decals will fade out at a longer distance.
Ignore FadeBooleanIf true, decals will not fade out. Set to false for best performance.