Decal
Last modified by KDearnley on 2023/07/31 14:06
Add additional textures to your map including letters, markings, gore, bones, panels and other details. Not available on Classic Modules.
Details
Object: Decal Category: FX Type: Placeable Objects |
Inputs
None
Outputs
None
Properties
| PROPERTIES | |||
|---|---|---|---|
| Property | Type | Description | |
| Decal | Enum | Choose decal. | |
| Decal Preset | Enum | Choosing a decal preset will preconfigure color, specular color, emissive color, and opacity channel parameters for you. | |
| Color | RGB | The diffuse color of the decal. | |
| Specular Color | RGB | The color of reflected light. A specular highlight is the bright spot on a smooth or shiny object. | |
| Emissive Color | RGB | The glow color and intensity. Intensity ranges from 0 (no glow) to 15. | |
| Opacity Channels | RGB | Controls the opacity of the diffuse, specular, power and normal channels. | |
| Size | XY Size | The width and height of the decal. | |
| Depth | Z Size | The decal will be projected on all surfaces within the projection depth. The depth should be as small as possible for optimal game performance. | |
| Angle | Degrees | The decal's rotation in degrees. | |
| Normal Blend | Number | The blend value controlling the normal map blending modes (overlay or override). If 0, the decal and underlying textures will not be blended. | |
| Layer | Integer | The order of decals when placed on top of each other. Layer 0 is the top layer. | |
| Flip Horizontally | Boolean | If true, the decal will be flipped along the horizontal axis. | |
| Flip Vertically | Boolean | If true, the decal will be flipped along the vertical axis. | |
| Invert Normalmap | Boolean | If true, the the direction of the normal map will be inverted. Innies will be outies, and ridges will be valleys. | |
| Overlay Normal | Boolean | If true, the bumpy detail of the decal will be added to that of the underlying surface. This makes the decal appear flexible like paint or sand. | |
| Override Normal | Boolean | If true, the decal's normals will overwrite the surface's normals. You won't see any bumpy detail from under the decal. | |
| Dynamic Only | Boolean | If true, decals will only appear on dynamic models. Mutually exclusive with 'Static Only'. | |
| Static Only | Boolean | If true, decals will only appear on static geometry. Mutually exclusive with 'Dynamic Only'. | |
| Extend Fade | Boolean | If true, decals will fade out at a longer distance. | |
| Ignore Fade | Boolean | If true, decals will not fade out. Set to false for best performance. | |