Camera
Last modified by KDearnley on 2023/07/31 14:06
Camera
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
Details
Object: Camera Category: Gameplay |
Inputs
Outputs
None
Properties
| PROPERTIES | ||
|---|---|---|
| Name | String | The name of this object. Rename an object to make it easy to identify. |
| Rotation | Pitch, Yaw | Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest. |
| Hide Player | Boolean | If true, the player will be invisible in the camera view. |
| FOV | Integer | The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image. |
| Environment | Enum | Add a post process effect to your camera. |
| Stay in Camera on End Game | Boolean | When an End Game object is signaled this property will keep the camera active. |




