Camera

Last modified by KDearnley on 2023/07/31 14:06

Camera

Control the player's view with the Camera. Direct your own mega budget Snapchinima!

Details

Camera.PNG
Object: Camera

Category: Gameplay

Inputs

INPUTS
Play.pngEnable CameraEnable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator.
Stop.pngDisable CameraDisable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator.
Fade.pngFade CameraFade the Camera's view a particular set color. If Display To Activator Only is true, expects a player as an activator.
Fade.pngFade From-To CameraFade the Camera's view from a color to another color. If Display To Activator Only is true, expects a player as an activator.
SetModuleEnvironment.pngSet EnvironmentChange the environment for the camera's view. If Display To Activator Only is true, expects a player as an activator.
Shake.pngShake CameraApply a shake effect to the Camera based on the input's properties.

Outputs

None

Properties

PROPERTIES
NameStringThe name of this object. Rename an object to make it easy to identify.
RotationPitch, YawYaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest.
Hide PlayerBooleanIf true, the player will be invisible in the camera view.
FOVIntegerThe Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image.
EnvironmentEnumAdd a post process effect to your camera.
Stay in Camera on End GameBooleanWhen an End Game object is signaled this property will keep the camera active.
Tags: Logic