Sub Objective

Last modified by KDearnley on 2023/07/31 14:06

Sub Objective

The sub objectives detail the steps needed to achieve the Main_objective.

Details

SubObjective.PNG
Object: Sub Objective

Category: Communication

Inputs

INPUTS
AddSubObjective.pngAdd Sub ObjectiveAdds a sub objective on the HUD.
Add.pngIncrement Sub Objective ProgressSignify the player has advanced the sub objective by 1. If the completed objective count for this sub objective is equal to the max count, it will be completed.
Set.pngSet Sub Objective ProgressSets the sub objective progress.
Modify.pngSave Sub Objective ProgressCaches the sub objective progress to be loaded with the load action. Useful for checkpoints.
Reset.pngLoad Sub Objective ProgressLoads the sub objective progress with a previously saved value. If no saved value, it will reset progress to zero.

Outputs

OUTPUTS
Finished.pngOn Sub Objective CompleteWhen the sub objective is completed, send a signal. There is no activator.

Properties

PROPERTIES
NameStringThe name of this object. Rename an object to make it easy to identify.
TextStringText to display for this objective.
Sub Objective CountNumberNumber of times the sub objective needs to be triggered to be complete.
Sub Objective Progress OutputNumberNumber of times the sub objective has been triggered.
Tags: Logic