Objective

Last modified by KDearnley on 2023/07/31 14:06

Objective

The Objective controls HUD text, icons, or progress bars to help direct players to their goals.

Details

Objective.PNG
Object: Objective

Category: Communication

Inputs

INPUTS
Show.pngShow ObjectiveShow the objective on the HUD.
ShowTimer.pngShow TimerShow a timer on the HUD.
ShowHealth.pngShow HealthShow the activator's health on the HUD. Expects an activator with health. Has an option to use a Large Health Bar similar to those used in the campaign's boss fights. 
ShowCounter1.pngShow CounterShow a counter on the HUD.
ShowResource.pngShow ResourceShow a resource, as defined in the input's properties, on the HUD.
Hide.pngHide ObjectiveHide the objective. The objective will exist if hidden and can be shown again later using Show.

Outputs

None

Properties

PROPERTIES
NameStringThe name of this object. Rename an object to make it easy to identify.
Objective ColorRGB ColorColor for this objective.
IconGrid PickerIcon image for this objective.
TextStringText to display for this objective.
Secondary TextStringSecondary text to display for this objective.
Tags: Logic