Events
Last modified by KDearnley on 2023/07/31 14:06
- Miniboss Event
- Details
- Inputs
- Outputs
- Properties
- Survival Event
- Details
- Inputs
- Outputs
- Properties
- Wave Event
- Details
- Inputs
- Outputs
- Properties
Miniboss Event
The Miniboss Event will spawn a powerful miniboss. The event ends when the boss is defeated.
Details
Object: Miniboss Event Category: Spawners |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
On Event Finished | When the event has finished, send a signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Boss Encounter List | List | Boss Encounters are chosen from this list based on the chosen selection method. |
Activate Lockdown | Boolean | If true, players will not be allowed to leave the module for the duration of the event. |
Respawn Player In Lockdown Module | Boolean | When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings. |
Run In Activator's Module | Boolean | If true, this event will take place in the activator's module instead of the module where the object is placed. |
Show POIs | Boolean | If true, each spawned demon will have a POI icon. |
Show On HUD | Boolean | If true, information about the object will be displayed on the HUD while the object is active. |
Show Health Bar | Boolean | The Show On HUD property must be set to true. If true, the miniboss' health bar will be displayed on the HUD. |
Survival Event
Description: The Survival Event will spawn an increasingly difficult onslaught of demons for the duration of the event.
Details
Object: Survival Event Category: Spawners |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
On Event Finished | When the event has finished, send a signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Activate Lockdown | Boolean | If true, players will not be allowed to leave the module for the duration of the event. |
Respawn Player In Lockdown Module | Boolean | When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings. |
Run In Activator's Module | Boolean | If true, this event will take place in the activator's module instead of the module where the object is placed. |
Show On HUD | Boolean | If true, information about the object will be displayed on the HUD while the object is active. |
Show POIs | Boolean | If true, each spawned demon will have a POI icon. |
Event Duration | Number | The event duration in seconds. |
Spawn Interval | Number | How much time passes between each spawn. |
Starting Difficulty | Integer | How difficult the wave event will be when it starts. |
Wave Event
The Wave Event will spawn multiple waves of enemy encounters successively. The event ends when all waves are vanquished.
Details
Object: Wave Event Category: Spawners |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
On Event Finished | When the event has finished, send a signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Activate Lockdown | Boolean | If true, players will not be allowed to leave the module for the duration of the event. |
Respawn Player In Lockdown Module | Boolean | When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings. |
Run In Activator's Module | Boolean | If true, this event will take place in the activator's module instead of the module where the object is placed. |
Show On HUD | Boolean | If true, information about the object will be displayed on the HUD while the object is active. |
Show POIs | Boolean | If true, each spawned demon will have a POI icon. |
Number of Waves Per Capture | Integer | The number of waves in the event. |
Group Encounters Per Wave | Integer | The number of group demon encounters in each wave. |
Starting Difficulty | Integer | How difficult the wave event will be when it starts. |