Events

Last modified by KDearnley on 2023/07/31 14:06

Miniboss Event

The Miniboss Event will spawn a powerful miniboss. The event ends when the boss is defeated.

Details

MinibossEvent.PNG
Object: Miniboss Event

Category: Spawners

Inputs

INPUTS
Play.pngStart EventStart the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.pngFinish EventFinish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.pngOn Event FinishedWhen the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Boss Encounter ListListBoss Encounters are chosen from this list based on the chosen selection method.
Activate LockdownBooleanIf true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown ModuleBooleanWhen true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's ModuleBooleanIf true, this event will take place in the activator's module instead of the module where the object is placed.
Show POIsBooleanIf true, each spawned demon will have a POI icon.
Show On HUDBooleanIf true, information about the object will be displayed on the HUD while the object is active.
Show Health BarBooleanThe Show On HUD property must be set to true. If true, the miniboss' health bar will be displayed on the HUD.

Survival Event

Description: The Survival Event will spawn an increasingly difficult onslaught of demons for the duration of the event.

Details

SurvivalEvent.PNG
Object: Survival Event

Category: Spawners

Inputs

INPUTS
Play.pngStart EventStart the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.pngFinish EventFinish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.pngOn Event FinishedWhen the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Activate LockdownBooleanIf true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown ModuleBooleanWhen true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's ModuleBooleanIf true, this event will take place in the activator's module instead of the module where the object is placed.
Show On HUDBooleanIf true, information about the object will be displayed on the HUD while the object is active.
Show POIsBooleanIf true, each spawned demon will have a POI icon.
Event DurationNumberThe event duration in seconds.
Spawn IntervalNumberHow much time passes between each spawn.
Starting DifficultyIntegerHow difficult the wave event will be when it starts.

Wave Event

The Wave Event will spawn multiple waves of enemy encounters successively. The event ends when all waves are vanquished.

Details

WaveEvent.PNG
Object: Wave Event

Category: Spawners

Inputs

INPUTS
Play.pngStart EventStart the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.pngFinish EventFinish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.pngOn Event FinishedWhen the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
PropertyTypeDescription
NameStringThe name of this object. Rename an object to make it easy to identify.
Activate LockdownBooleanIf true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown ModuleBooleanWhen true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's ModuleBooleanIf true, this event will take place in the activator's module instead of the module where the object is placed.
Show On HUDBooleanIf true, information about the object will be displayed on the HUD while the object is active.
Show POIsBooleanIf true, each spawned demon will have a POI icon.
Number of Waves Per CaptureIntegerThe number of waves in the event.
Group Encounters Per WaveIntegerThe number of group demon encounters in each wave.
Starting DifficultyIntegerHow difficult the wave event will be when it starts.
Tags: Logic