AI Path Points
Last modified by KDearnley on 2023/07/31 14:06
AI Combat Point
Demons following an AI Combat path will move to the last combat point and defend it. You can't stop here, this is demon country!
AI Path Point
Demons following an AI Path will move from point to point until they reach the end point or are interrupted.
Details
Object: AI Combat Point and AI Path Point Category: AI |
Both AI Combat Point and AI Path Point share the same inputs and outputs.
Inputs
INPUTS | ||
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Follow | Lead a demon to the AI navigation point. |
Outputs
None. When connecting two points together, the green line implies an "On Reached" output and a "Follow" input.
Properties
AI COMBAT POINT PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Walk Or Run | Enum | A demon can either walk or run while moving. |
Stop When Blocked | Boolean | Determines whether a demon will stop when blocked by obstacles, or try to move around them. |
Combat Radius | Integer | Determines how close a demon will stay near the node when fighting. |
AI PATH POINTPROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Unfollow For Combat | Boolean | If true, a demon will break from the path to engage in nearby combat. |
Walk Or Run | Enum | A demon can either walk or run while moving. |
Stop When Blocked | Boolean | Determines whether a demon will stop when blocked by obstacles, or try to move around them. |
Radius | Integer | Determines how close a demon must be to consider the node reached. |